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Any .bsp difference could cause minor but annoying pathing and collision bugs. Didn't want that.

Hence, I just hex edited the map. Triggering the animation on the door opening (some community mods did this with decompiled / recompiled versions of the maps) instead of when the player walks through the door ensures the player can't shoot the scientist before things start "syncing." The sequence is SLIGHTLY different but plays more closely to what the alpha maps ran when this was authored.

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